Flik started as an interface design project, but by the end of the full concepting development it became the genesis of Telstra’s BigBlog.
The project involved developing the branding, user experience definition, information architecture, interactive design, and visual design of all user interface elements.
The first task in designing the Flik interface was paper prototyping, which were translated into wire frames to evaluate the information architecture and screen interaction models. I designed Flik around four key processes – View, Create, Share and Collect – based on the way people work with visual content. These four processes underpin Flik’s user experience model, and form the basis for the application’s functionality.
Creating an application from the ground up offers the opportunity to design every component of the graphic user interface. The elements shown here are all created in Adobe Illustrator.
The initial screen designs evolved through a number of iterations before the final ‘look and feel’ of the application was finalised. The purpose of these iterations is to test and enhance the interaction design by removing clutter, simplifying the process, and designing for consistency through visual cues.
The decision to drop the ‘c’ from the origin word – flick – gave the brand name a unique identity that could be trademarked and protected. I decided to place the word mark inside the ’screen-like’ object, so that people would understand that Flik was for viewing media.